Carrier air conditioning units are the leaders and pace setters in the field of residential air conditioning. As I am still slowly learning the basics of this game, I have only just recently played through Scenario 2. In the first scenario, players apply the attack sequence by running an air strike against a large Japanese carrier force as done in The Battle of the Coral Sea on 8 May, 1942.
Force 1 might appear unexpectedly and launch an air strike on my ships or Force 2 with its two CVs might be launching its planes at my force but I won’t know it until they run into my CAP (and there is always a chance they will slip through my CAP too).
However maintenance has been a bitch and as you have seen in the news we have more slipped deployment dates due to unavailability and thus returning boats have to get into maintenance period faster thus reducing their availability to play multi carrier ops.
Hence the main circuit board may be twice as big as the competition because the unit requires more circuits to run the extra stuff like economizers, air cleaners, power exhaust systems and CO sensors that can bring outside air when the inside air gets stale.
If the Mission Die Roll exceeds the distance in hexes between the Japanese counter and the US air source, the Japanese might not move at all or they will attempt to move laterally so as to keep their distance from the US air source while still heading for their objective.